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Showing posts from November, 2017

Process and Production: Prototyping with Jay Payne

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Prototyping Workshop Part 1: Can As a designer there will be times where clients and briefs will request us to create prototypes in product and package design such as cans, bottles, cartons and much more.  Cinema 4D is a labor saving software for this because you can quickly whip up a prototype that you can present. For todays lesson we will be introduced to the creation of 3d prototypes for visualising packaging, the outcome of this session will be a series of design prototypes using Cinema 4d. To begin with we opened Adobe Illustrator and opened 'bottleshape.ai' and 'Canshape.ai' which are two illustrator files provided for this workshop. Once opened we used the rulers and centred the rulers to the bottom centre of each file, I then saved both files as Adobe Illustrator 8. Note that illustrator files that are going to be merged into Cinema 4d have to be saved as 'illustrator 8' otherwise they will not work. Bottle Illus...

Imminent Self Week 2: TRANSHUMANISM

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TRANSHUMANISM Transwhat?  So it's the second week of our Imminent self brief, needless to say I am somewhat confused regarding how I can fashion a project out of this. I want to create something unique and something with a bit of a wow factor but also enjoy creating it at the same time. Looking back on our first project of the year, our tutors wanted us to have a solid idea that we can bring into production by the third week and as I am writing this it's nearing the end of the second week. With the project of Imminent self, its a rather confusing topic to work with, but at the same time the creative freedom we have with this allows us to delve into all sorts categories, theories and art forms. James himself actually mentioned that "confusion with this brief is a good thing" he wants us to be confused with the wording of the brief and wants us to form a concept and fully fledged project out our interpretation of the brief. Now during our Tuesday open...

Process and Production: The Boiling Effect with Sara Nesturuk

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Combining hand drawn with digital For today's workshop with Sara we will be having a look at an animation technique called boiling. Boiling is a rather quick technique that uses hand drawn illustrations that are converted to digital and animated to give off this fidgety and agitated appearance. To begin with, we sketched an asset to work with and traced it an additional 2 times, I decided to do my Nythim skull as the illustration (surprise surprise.) One thing to take note is that when creating the boil animation effect, apparently it's preferable to create an odd number of illustrations to work with instead of even because if you use an even number the animation effect has a sort of glitchy look instead of a agitated look.  Whilst we were creating the illustrations Sara showed me an interesting artist called David Foldvari. David has been working as an illustrator since the late 90s, his client list consist of companies like Nike, New York Times,...

Imminent Self Week 1: Studio Brief and Initial Ideas

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Imminent Self Week 1 Glitchy Art by Heitor Magno Receiving  the new brief The new brief for intermediate studio practice is now live. Imminent self is a rather interesting concept to work with, the brief itself is asking us to consider ourselves within not only the present but also the perceptions of self within the digital present. It wants us to explore what the idea of self is and how it disseminates in the current techno-climate. Okay so back up, what the heck does that even mean?  Well for starters lets actually take a look at what I can interpret from this.  Lets look at the main word first, Self. Now self is the essential being that distinguishes ourselves from one another, this is defined through an evaluation by oneself of one's worth in distinction from one's interpersonal or social roles . Along side this is ego, ego is a person's sense of self esteem and importance and this is something that always moulds and remoulds as we go about our...

Process and Production: Typographic workshop with Nick Deakin

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Typographic Posters Today with Nick Deakin we created posters using type with three fonts, Din, Cooper and...Comic sans. The font I primarily used for this workshop is Din, Din is a Deutsche sans serif font which has a more industrial and severe look to it, this font is typically used for sign work due to it's legibility and how easy it is to reproduce. The reason why I chose this font as my primary font, is because out of the three provided I found it to be the most appealing. I personally prefer sans serif over serif ruling out cooper and comic sans is the spawn of Satan. Below is an example of the din. (din dong! If I say Din again am gonna lose it!) The task was to create posters using phrases based on star signs, I have reason to believe that these phrases were provided so students weren't spending too much time coming up with cool sentence to work with. I'm personally not a fan of the whole star sign bs and the phrases that apply to everyone not just the ...