Posts

Digital Inktober 2017

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Inktober 2017 For years I wanted to take part in Inktober but I never got round to actually giving it a try properly. However this year I wanted to try and create some digital designs for Inktober, although Inkober is for ink drawing and traditional methods I wanted to showcase my designs on Instagram whilst keeping my Instagram feed consistent, so jokingly I decided to call it 'I can't do ink drawing so i'll do digital instead-tober'. This blog post will be showcasing all of my designs that I create for this 31 day project. The official prompt list is to help those who get a creative block during this project, I might follow this prompt list in order to challenge myself in creating designs that link to them. Below is the official list for 2017. Day 1-31  For the first day the prompt was swift. Looking at what other people had designed for this day, I wanted to come up with something ...

Process and Production: Cinema 4D with Jay Payne Lesson 2

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Contemporary 3d Software as a Design Tool Lesson 2 For the fifth week of process and production we resume with Jay Payne for out next lesson on Cinema4d. This session will be exploring dynamics and particle systems proposed for randomised design. The outcome of this workshop will be a series of design experiments using Cinema 4d.  To begin with we were shown a graphic designer called Gmunk who is one of the top visual and design directors in the world, after briefly looking at his site, his portfolio is remarkably impressive and one piece I loved in particular was 'Ora Summoners HALO'. Personally I think this work gives of a futuristic cartographical appeal to it which I think looks great, this is a style I have wanted to experiment with for a very long time and something I intend to create within the following year after the formative deadline. Below are two examples of this style.  ...