Process and Production: Cinema 4D with Jay Payne Lesson 2

Contemporary 3d Software as a Design Tool Lesson 2 For the fifth week of process and production we resume with Jay Payne for out next lesson on Cinema4d. This session will be exploring dynamics and particle systems proposed for randomised design. The outcome of this workshop will be a series of design experiments using Cinema 4d. To begin with we were shown a graphic designer called Gmunk who is one of the top visual and design directors in the world, after briefly looking at his site, his portfolio is remarkably impressive and one piece I loved in particular was 'Ora Summoners HALO'. Personally I think this work gives of a futuristic cartographical appeal to it which I think looks great, this is a style I have wanted to experiment with for a very long time and something I intend to create within the following year after the formative deadline. Below are two examples of this style. ...